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Unpack texturepacker xml
Unpack texturepacker xml












unpack texturepacker xml
  1. #Unpack texturepacker xml how to
  2. #Unpack texturepacker xml full
  3. #Unpack texturepacker xml download

If you just want to play animation on plane from atlas, please follow Creating Sprite Animation steps. Trim / Crop is not supported with this approach. This approach is only useful if you want play animation on YOUR mesh (not simple plane).

  • Attach TPSkinnedMeshTextureEx component ( TPHelper component will be added automaticly).
  • Select the sword_01 gameobject (the one with the SkinnedMeshRenderer component attached).
  • Using the texture atlas with skinned model *Note: Do not attach TPMeshTexture component, it will casue component lost if you replace TexturePacker.dll. The sword is now using the texture from the atlas.
  • Choose Atlas and Texture in TPHelper menu.
  • Attach TPMeshTextureEx component ( TPHelper component will be added automaticly).
  • Select the sword_01 gameobject (the one with the MeshRenderer component attached).
  • Replace this with a texture from the atlas: It already has a texture and a material assigned. ( Assets/Extensions/TexturePacker/Tutorial/Art/Models/Sword/sword_01) But you can create any number of other materials with different shader for atlas. *Note: The material will be created automatically by Asset Processor editor script. Set material name as TutorialAtlasMaterial, attach TutorialAtlas.png as main material texture and change shader to Transparent->Diffuse. If you do not see the image, you can view the image by clicking directly on the URLĪtlas is ready, so we need material for it. I has described most optimal options, but you can experiment with TexturePacker option to get the best result for your atlas.

    unpack texturepacker xml

    Trim mode: none (Trim mode is only supported for GUI rendering) Now let’s configure our atlas.ĭata File: YourProject/Assets/Resources/TutorialAtlas_data.txt Texture File: YourProject/Assets/Resources/TutorialAtlas.pngĪlgorithm: MaxRect (Full version only) or Basic (available in the free version)Īllow Rotation: checked (Full version only) unchecked (free version) Open TexturePacker, and simply drag the textures inside. The TexturePacker Unity extension is available here:įor the first tutorial, we’ll pack textures for our scene (Assets are available in the TexturePacker Extension package under Assets/Extensions/TexturePacker/Tutorial/Art/AtlasSource).

    #Unpack texturepacker xml download

    TexturePacker is available for download here:

  • Auto generation of UV coordinates for Meshes.
  • Supports TexturePacker features (rotation.
  • Why use the TexturePacker Unity Extension?
  • Note: Some features are not available in the free version.
  • TexturePacker will allow you to easily and quickly create texture atlases for your game. Why you should use texture atlases in your game:
  • Using with GUI (drawing GUI textures from Atlas, GUI Animation).
  • Using with 3D object’s (animation, automatic UV).
  • To get started as quick as possible, here is Video Tutorials Section (will be upgraded shortly)

    #Unpack texturepacker xml full

    Both have a limited function free version in addition to the full version. There are two different versions of TexturePacker – The stand alone TexturePacker, and the TexturePacker Unity Extension.

    #Unpack texturepacker xml how to

    This is a tutorial on how to use the TexturePacker extension for Unity.














    Unpack texturepacker xml